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Error: Shader compiler: "Compile Hidden/Internal-PrePassLighting" and similar
I just started a simple 3D Unity project for iOS, where I introduced the GoogleVR asset from https://github.com/googlevr/gvr-unity-sdk/releases. First I had a problem when building onto my iPhone in XCode. This problem right here, which I fixed by switching the architecture mode, as one of the users explains in that StackOverflow answer. Now my app builds correctly, but when it loads the double-lense canvas from the VR show only a pink background instead of my 3D environment. Going back to Unity's console I can see that these errors showed up as I was building my app in Unity:
Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
Shader compiler: Compile Hidden/VideoComposite - Default, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
Any help with this issue would be highly appreciated.
Here's a picture of my problem:
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