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Question by yosun · Jul 28, 2017 at 03:51 AM · shadereditoriosvr

Removing unneeded shaders Shader Unsupported Hidden/VR/BlitCopyFromTexArray

I'm not making a VR app, but it appears that on iOS build automatically includes unneeded shaders that causes crash on first run. How do you remove these shaders? (They do not show up in graphic settings. Also, graphics settings OpenGLES3,ES2)

OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level   ; Context handle -1006440128
Initialize engine version: 5.6.1p1 (74c1f4917542)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.

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