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Question by Kabastian · Aug 11, 2017 at 06:47 AM · importing assetsmeshesmodeling

Imported Mesh from Maya lists all parts

Hello, I recently started cutting my teeth with Unity, and I've run into a problem with importing meshes from Maya. The meshes I import list every single individual part of the mesh. Each nail, cube, or face that I used in my model. Is there a way that I can combine these pieces so each individual part isn't labelled? I'd like my coffin model to have two separate pieces. The body, and the lid.

alt text

I made this model a while ago, so I'm wondering if the issue is in my modeling technique? And if so, what can I do to correct this in the future. Thanks very much for your answers!

unityproblem.png (514.1 kB)
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