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Question by Subhajit-Nath · Nov 27, 2013 at 12:02 PM · mecanimslopeclimbstairs

How to climb stairs / slopes with Mecanim?

Mecanim Humanoid system is great and easy to use indeed. But I have no idea how to make a bipedal character climb stairs.

If I adjust the stair height properly, I can somehow cheat the effect. The main problem is planting the feet at the correct place.

In case of walking / running on slopes, feet don't plant properly.

Is it possible to use my walk-cycle or run-cycle animation to do this properly? Or, will I have to make new animation for climbing stairs?

I am using capsule collider with Rigidbody instead of Character controller.

Thanks in advance.

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Answer by TonyLi · Nov 27, 2013 at 03:05 PM

Mecanim has similar Inverse Kinematics functionality to the legacy Locomotion System, but it requires Unity Pro.

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avatar image Subhajit-Nath · Nov 27, 2013 at 05:17 PM 0
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Thanks for replying. We have Unity Pro here. Just read the doc but I still don't have a clear idea on how to use this system to make a character walk / run on stairs / slopes. Could you please explain a bit? Thanks in advance.

avatar image TonyLi · Nov 27, 2013 at 06:43 PM 1
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This thread has a good discussion and some code: http://forum.unity3d.com/threads/184363-$$anonymous$$ecanim-Foot-Placement

avatar image Subhajit-Nath · Nov 28, 2013 at 06:02 AM 0
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Thanks TonyLi, that's what I needed. Really appreciated.

avatar image TonyLi · Nov 28, 2013 at 02:36 PM 0
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Happy to help!

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