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Question by Beks_Omega · Aug 08, 2017 at 08:21 PM · android buildtexture2dcompressionpixel art

Texture size smaller on Android than in unity

I am using a pixel - art style for the game I am creating. In unity my textures are 16x16 pixels, and when I play the game in the editor they are displayed as such. But when I build it onto my android device the textures are only 8x8 pixels instead of the before 16x16. Could this be a compression issue? Any help would be super appreciated! And here is a pic of the texture's settings. alt text

All the textures are set up exactly like this one. And again thanks for the help!

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Answer by · Aug 08, 2017 at 08:31 PM

Go to edit->project settings->quality and change the quality you are choosing for android. You probably are choosing one with half-resolution.

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