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Question by SotarS21 · Jan 27, 2016 at 06:03 PM · renderingframeratesetupgraphics card

Splitter la consommation d'unity sur deux cartes graphiques au lieu d'une?

Voilà le topo : j'ai un joli setup à 6 écrans (1080 p) et deux jolie Geforce GTX 980 mais quand je lance mon application unity (5.3) : elle RAM . je passe sous la barre des 30 Fps et ce n'est pas bon, après test je me suis rendu compte que ma première carte graphique prenait tous et la deuxième rien. Le rêve ça serait evidement mes 6 écrans, mon app en 60 hz et mes deux cartes qui s'occupent chacune d'une partie des rendus: est-ce seulement possible ? Via unity ou via autre chose?

Google Translation:

Splitter consumption of unity on two graphics cards instead of one ?

Here 's the deal : I have a nice setup to 6 screens ( 1080p) and two Geforce GTX 980 pretty but when I run my application unity ( 5.3 ): it RAM. I pass below the 30 fps and this is not good, after testing I realized that my first graphics card and the second took all nothing. The dream that would be my recess 6 screens , my app in 60 hz and two cards that each occupy a portion of the records : is it even possible? Via unity or by something else?

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