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Question by BrodiMAN · Aug 08, 2017 at 12:19 AM · exceptions

NullReferenceException: (null)

This is the code in my GameController script:

 public IEnumerator GameStart()
     {
         StartCoroutine(StageOneEnemyRoutine.StartAttack());
         return null;
     }    

Here is the code in my StageOneEnemyRoutine script:

 public static IEnumerator StartAttack()
     {
         float currentTime = Time.time;
         
         while(Time.time <= currentTime + 120.0f)
         {
             if (portalCount < 2)
             {
                 SpawnPortal();
                 return null;
             }
             if (GameController.GameIsOver())
                 break;
             return null;
         }
         return null;
     }

In the IDE there are no errors and everything compiles correctly. However, when I start the game and reach the point where the Coroutine is called I get the NullReferenceException error on the GameController script.

I have no idea why. Any help?

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avatar image ShadyProductions · Aug 08, 2017 at 05:18 AM 0
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Well maybe you should show us the GameIsOver method script eh genius?

avatar image BrodiMAN ShadyProductions · Aug 08, 2017 at 06:12 AM 0
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You could ask that in a less asshole-ish way, but since you did ask, here ya go...

 public static bool GameIsOver()
     {
         return gameOver;
     }


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Answer by ShadyProductions · Aug 08, 2017 at 06:57 AM

Okay so you should replace all the 'return null' with yield break; That should fix it, it will exit out of the coroutine.

or basically put a yield return null; An IEnumerator always needs to yield

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avatar image BrodiMAN · Aug 09, 2017 at 01:59 AM 0
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Thank you.

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