Question by
Bayushi · Aug 06, 2017 at 04:36 PM ·
unity 5pluginsmanifestcrossplatform
Cross platform Manifests and plugins
I am writing a program with unity that will be cross platform(Windows, Mac, Webgl, Andriod). I need to use separate manifests and separate plugins for each platform.
If I read the documentation online correctly, I can control plugins by doing two things... Plugins/Andriod --andriod specific Plugins/iOS --iOS specific Plugins/x86 --32 bit specific Plugins/x86_64 --64 bit specific extension for platform== .bundle (for Mac), .dll (for Windows), and .so (for Linux)
If that is incorrect please let me know!
I cannot figure out how to do the same thing for manifests...How do I control which of those are used per platform?
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