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Question by itzjac_dagon · Mar 31, 2017 at 11:24 PM · unity 5assetbundlesmanifest

Retrieving all AssetBundlesDependencies from manifests files

Hi, am using AssetBundleManager and exploring on how to access all the information stored in the the so called manifest files (.manifest).

 m_AssetBundleManifest.GetAllAssetBundles()

The above call, would retrieve all the manifest files contained in a folder, taken from the "master" manifest, it works fine.

The problem is that, I want to retrieve all asset bundles contained in each of those manifests. So far I tried using the call

 m_AssetBundleManifest.GetAllDependencies(assetBundleName)

or m_AssetBundleManifest.GetDirectDependencies(assetBundleName)

But it only returns the values of dependencies within the assetBundle, and NOT the assets. How is possible to get access to this data?

In the official documentation I haven't found more options, Asset BundleManifest

If there is no way of getting that kind of information, perhaps I can write some info to the "master" manifest, any information on how to do that also appreciated.

Regards

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Answer by itzjac_dagon · Apr 04, 2017 at 08:06 PM

It seems the only way around for this problem is to parse the file in separate functions, it doesn't seem to be any implementation for this kind of functionality.

I will use System.IO and such classes.

Thank you.

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