Retrieving all AssetBundlesDependencies from manifests files
Hi, am using AssetBundleManager and exploring on how to access all the information stored in the the so called manifest files (.manifest).
m_AssetBundleManifest.GetAllAssetBundles()
The above call, would retrieve all the manifest files contained in a folder, taken from the "master" manifest, it works fine.
The problem is that, I want to retrieve all asset bundles contained in each of those manifests. So far I tried using the call
m_AssetBundleManifest.GetAllDependencies(assetBundleName)
or m_AssetBundleManifest.GetDirectDependencies(assetBundleName)
But it only returns the values of dependencies within the assetBundle, and NOT the assets. How is possible to get access to this data?
In the official documentation I haven't found more options, Asset BundleManifest
If there is no way of getting that kind of information, perhaps I can write some info to the "master" manifest, any information on how to do that also appreciated.
Regards
Answer by itzjac_dagon · Apr 04, 2017 at 08:06 PM
It seems the only way around for this problem is to parse the file in separate functions, it doesn't seem to be any implementation for this kind of functionality.
I will use System.IO and such classes.
Thank you.