Editor deletes Layout when pausing after maximise on play
For some reason, if I run my game in Maximise on Play, pause it, disable my UI and Player, unpause, then wait a bit, unity says it has to delete current layout and reset to default, after which I can continue (at which point it reverts the panel layout to the default state) or quit (the editor just closes). There is nothing in the profiler to indicate why this is happening, I get a consistent 200FPS and GC allocation never goes beyond 45 MB. This was just while not doing anything, so there were no scripts running apart from a shader graph shader.
I'm running Unity 2019.3.6f1 in 2D with URP, DX11. System is an Acer Predator Helios 300, Intel i5 8300H, Nvidia GeForce GTX 1050 Ti on Windows 10 home, version 10.0.18362 build 18362.
Any help is appreciated. As you can imagine, its annoying having to redo my layout every time I want to see how my shader looks
Answer by GDiSalvo · Jun 05, 2020 at 12:28 AM
I have the same issue. I'm not doing anything complicated, just some modifications to the Karting Microgame. It happens randomly after exit the "Play" option in the editor, and reverts the layout to the default setting deleting the custom layout. At least, please implement a way to save the layouts to disk, so we don't lose them and have to manually modify everything again
Answer by R3dplanet · Oct 19, 2020 at 07:40 PM
Same problem. My saved layout is removed even so I can't easily revert back.
Answer by KokuHaku · Mar 03, 2021 at 12:04 PM
Is there still no solution for this? still occuring till this day, and not in all of my projects. Some projects never got this bug, and some always have this bug.
Please help it's driving me crazy to randomly close the unity and reset layout.,Is there still no solution for this? I still got this bug till this day
Answer by KokuHaku · Mar 03, 2021 at 07:59 AM
This is annoying, please fix this bug ASAP. It happens a lot lately, I am using version 2019 LTS
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