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Very Strange Realtime Shadows
I'm trying to do realtime lighting, and my shadows are acting very strange. When I project a spotlight out from the camera (like a flashlight in a first person game) my shadows show up as 3D skews of the objects, and I can actually clip through them if I move the camera in the right way... if I detach lights from the camera and just have them sit in one position, I don't seem to have this issue (cylinder to the right is just the model Im using for the flashlight... its attached to the camera):
All objects have Cast Shadows set to "On"
All objects have Receive Shadows checked
All objects have Light Probes and Reflection Probes set to "Blend Probes"
All objects have Motion Vectors set to "Per Object Motion"
All objects have Lightmap Static unchecked
All objects have Dynamic Occluded checked
All lights have Mode set to "Realtime"
All lights have Shadow Type set to "Soft Shadows"
All lights have Realtime Shadow Strength set to 1
All lights have Realtime Shadow Resolution set to "Very High Resolution"
All lights have Realtime Shadow Bias set to 0 (changing this doesn't seem to effect the issue)
All lights have Realtime Shadow Normal Bias set to 0 (changing this doesn't seem to effect the issue)
All lights have Realtime Shadow Near Plane set to 0.1 (changing this doesn't seem to effect the issue)
All lights have Draw Halo unchecked
All lights have Render Mode set to "Auto"
All lights have Culling Mask set to "Everything"
Camera has Clear Flags set to "Solid Color"
Camera has Background set to #000000
Camera has Culling Mask set to "Everything"
Camera has Projection set to "Perspective"
Camera has Field of View set to 60
Camera has Near Clipping Plane set to 0.3
Camera has Far Clipping Plane set to 1000
Camera has Viewport Rect set to 0, 0, 1, 1
Camera has Depth set to 0
Camera has Rendering Path set to Use Graphics Settings
Camera has Occlusion Culling checked
Camera has Allow HDR checked
Camera has Allow MSAA checked
Camera has Allow Dynamic Resolution unchecked
Camera has Target Display set to "Display 1"
In Player, Rendering Color Space set to "Linear"
In Player, all Rendering Auto Graphics APIs checked (win, mac, lin)
In Player, Rendering Static Batching checked
In Player, Rendering Dynamic Batching checked
In Player, Rendering GPU Skinning unchecked
In Player, Rendering Graphics Job (Experimental)* unchecked
In Player, Rendering Lightmap Encoding set to "High Quality"
In Graphics, all Built-in Shader Settings are set to "Built-in shader"
In Graphics, Shader Stripping Lightmap Modes is set to "Automatic"
In Graphics, Shader Stripping Fog Mode is set to "Automatic"
In Graphics, Shader Stripping Instancing Variants is set to "Strip Unused"
In Graphics, Preloaded Shaders Size is set to 0
In Lighting, Skybox Material is set to "Default-Skybox"
In Lighting, Sun Source is set to "None (Light)"
In Lighting, Environment Lighting Source is set to "Color"
In Lighting, Environment Lighting Ambient Color is set to #000000
In Lighting, Environment Lighting Ambient Mode is set to "Realtime" (and the dropdown box is greyed out, so I can't change it)
In Lighting, Environment Reflections Source is set to "Custom"
In Lighting, Environment Reflections Cubemap is set to "None (Cubemap)"
In Lighting, Environment Reflections Compression is set to "Auto"
In Lighting, Environment Reflections Intensity Multiplier is set to 0
In Lighting, Environment Reflections Bounces is set to 1
In Lighting, Realtime Global Illumination is checked
In Lighting, Baked Global Illumination is unchecked
In Lighting, Fog is unchecked