How to show the Architecture of my game?
Hey guys,
i am currently using Unity for my thesis. For few days i am thinking how to give an overview of my game... Since Unity is based on Components a class diagram is inefficient.
I was thinking of showing a game object with it's related components, to give an better overview of the game world.
So my question is: Is there any structure/design or strategy for such ? I mean for class diagrams you usually try to keep the UML standard. Is there any for such type of architectures ?
I hope my question is somewhat understandable and I thank you for your answers in advance.
Your answer
![](https://koobas.hobune.stream/wayback/20220612132025im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to get custom classes (or components) to talk with each other? 0 Answers
Check what components I installed & how to install ones I haven't 0 Answers
Colliders big problem 0 Answers
Is there a character creation kit or plugin for Unity? 2 Answers
in photon multiplayer camera, each player looks like using one camera 0 Answers