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Question by AlfAtUnity · Jul 03, 2013 at 09:18 AM · javascriptscriptableobject

UnityScript ScriptableObject error

In C# it's a piece of cake to create instance of ScriptableObject. I try to do the same with UnityScript.

 //MyMonoBehaviorClass.js
 var mScriptableObject = ScriptableObject.CreateInstance(typeof(MyScriptableObjectClass));
 mScriptableObject.foo();

 //=================================================================
 //MyScriptableObjectClass.js
 class MyScriptableObjectClass extends ScriptableObject
 {
     function foo()
     {
         print("Hello from foo()!");
     }
 }

I get error: "ScriptableObject.CreateInstanceFromType can only be called from the main thread." What's wrong?

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Answer by AlfAtUnity · Jul 03, 2013 at 10:50 AM

 #pragma strict
 var  mScriptableObjectClass :  ScriptableObjectClass;
 function Awake()
 {
     mScriptableObjectClass = ScriptableObject.CreateInstance(typeof(ScriptableObjectClass));
 }
 function Start()
 {
     mScriptableObjectClass.foo();
 }
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avatar image iwaldrop · Jul 03, 2013 at 03:10 PM 0
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If you're writing c#, don't mix in js. A c# class looks like this:

 using UnityEngine;
 using System.Collection;

 public class SomeScriptableObject : ScriptableObject
 {
     void Start()
     {
         // some code
     }
 }
avatar image AlfAtUnity · Jul 04, 2013 at 01:37 PM 0
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Oh, actually that was JS code that wasn't formatted properly. I already made a correction.

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