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Question by planetary_gaming · May 31, 2019 at 01:29 AM · uispriteimagescriptableobject

Image sprite loaded from scriptable object ignores color

Problem:
I currently have a UI Image which loads the image sprite from a scriptable object during runtime by setting the Sprite variable of the image, like so:

 Image img = GetComponent<Image>();
 img.sprite = myScriptableObject.sprite;

However, when I change the alpha of the same image by setting the color,

 img.color = new Color(1f,1f,1f,0.5f);

It has no visual effect. You can even see that the color in the inspector is changed, but in both the scene view and game view there is no difference.

Workaround:
1. If I instead set the overrideSprite variable for the image, I get the expected behavior with the color changing properly.
2. When running in the editor, I can change the sprite value of the image to a different sprite and back to the desired one, and the color setting will then be applied.
Unity Version:
2019.1.3f1.

Has anyone else had this issue? Or do I have a misunderstanding of how sprites can be loaded from scriptable objects?

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