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Question by Unidesky · Jul 29, 2017 at 11:02 PM · animationnavmeshagentidle

How to animate and then stop animation after reaching destination in a character with navmesh agent?

I just made the script to play the running animation of my character but now i want to it to stop when it reaches it's destination as any point i click, it should play the idle animation or stop the running one, here's the script:

using UnityEngine; using System.Collections;

public class clickToMove : MonoBehaviour { UnityEngine.AI.NavMeshAgent navAgent; Animator anim; private bool isMoving; private Vector3 targetPoint;

 // Use this for initialization
 void Start()
 {
     navAgent = GetComponent<UnityEngine.AI.NavMeshAgent>();
     anim = GetComponent<Animator>();
     isMoving = false;
 }

 // Update is called once per frame
 void Update()
 {
     RaycastHit hit;
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

     if (Input.GetMouseButtonDown(0)) // 0 is Left-Click, 1 is Right-Click
     {
         if (Physics.Raycast(ray, out hit, 100))
         {
             navAgent.SetDestination(hit.point);
             isMoving = true;
         }
     }

     if (isMoving == true)
     {
         anim.Play("Correr");
     }

     if (transform.position == targetPoint)
     {
         isMoving = false;
         anim.Play("Quieto");
     }
 }

}

How can it be done?

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Answer by PrettyLyn · Sep 05, 2018 at 02:06 PM

This is the code I used hope it helps... @Unidesky

     if (Input.GetMouseButtonUp (0)) 
     {
         if (Physics.Raycast (ray, out hit, 100)) 
         {
             walking = true;
             agent.destination = hit.point;
         }
     }

             if (agent.remainingDistance <= agent.stoppingDistance) 
          {
         walking = false;
     }
         else 
     {
         walking = true;
     }

     anim.SetBool ("isWalking", walking);
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avatar image Idk_Games · Jun 09, 2020 at 08:56 PM 0
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Thank you so much for this, I've been trying for the last hour and a half to accomplish this!

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