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Question by baoyangchen · Aug 28, 2017 at 11:33 AM · animationnavmeshagent

Animation with Nav Mesh Agent

Dear all-

I ran into this problem below, really appericated if you can help-

I set up a randomly move character with nav mesh agent, and I want to add animation to it.

I have animations ready "walk" and "idle", and how can I apply "walk" to the character when it's moving, and "idle" when it's stop.

Thank you again,

the code I use for randomly move is:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class moverandomly : MonoBehaviour {
     public float timer;
     public int newtarget;
     public float speed;
     public NavMeshAgent nav;
     public Vector3 Target;
 
     // Use this for initialization
     void Start () {
         nav = gameObject.GetComponent<NavMeshAgent>();
         
     }
     
     // Update is called once per frame
     void Update () {
         nav.speed = speed;
         timer += Time.deltaTime;
         if(timer >= newtarget)
         {
             newTarget();
             timer = 0;
         
         }
     }
     void newTarget ()
     {
         float myX = gameObject.transform.position.x;
         float myZ = gameObject.transform.position.z;
 
         float xPos = myX + Random.Range(myX - 100, myX + 100);
         float zPos = myZ + Random.Range(myZ - 100, myZ + 100);
 
         Target = new Vector3(xPos,gameObject.transform.position.y,zPos);
 
         nav.SetDestination(Target);
 
     }
 }

 
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