Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ramzyrizzle · Jan 26, 2015 at 08:11 PM · raycasttouchraypickup

Problem With Raycast Pickup Using Touch

So I have this script attached to my Character Controller to pickup objects with the "Pickupable" script attached to them.

 using UnityEngine;
 using System.Collections;
 
 public class PickupObject : MonoBehaviour {
     GameObject mainCamera;
     bool carrying;
     GameObject carriedObject;
     public float distance;
     public float smooth;
     // Use this for initialization
     void Start () {
         mainCamera = GameObject.FindWithTag("MainCamera");
     }
     
     // Update is called once per frame
     void Update () {
         if(carrying) {
             carry(carriedObject);
             checkDrop();
             //rotateObject();
         } else {
             pickup();
         }
     }
 
     void rotateObject() {
         carriedObject.transform.Rotate(5,10,15);
     }
 
     void carry(GameObject o) {
         o.transform.position = Vector3.Lerp (o.transform.position, mainCamera.transform.position + mainCamera.transform.forward * distance, Time.deltaTime * smooth);
     }
 
     void pickup() {
         if(Input.GetMouseButtonDown(0)) {
             Ray ray = Camera.main.ScreenPointToRay (Input.GetTouch(0).position);
             RaycastHit hit;
             if(Physics.Raycast(ray, out hit)) {
                 Pickupable p = hit.collider.GetComponent<Pickupable>();
                 if(p != null) {
                     carrying = true;
                     carriedObject = p.gameObject;
                     p.gameObject.rigidbody.isKinematic = true;
                 }
             }
         }
     }
 
     void checkDrop() {
         if(Input.GetMouseButtonDown(0)) {
             dropObject();
         }
     }
 
     void dropObject() {
         carrying = false;
         carriedObject.gameObject.rigidbody.isKinematic = false;
         carriedObject = null;
     }
 }
 


I'm using Unity's built-in first person touch controller to navigate. alt text

I can pick up the object properly as intended as I just touch on the object in front and it immediately starts hovering in front of me just like how I want, but the problem comes when I try to touch any of the navigation pads as the cube just drops all of a sudden. I want to make it so that the cube only gets dropped when I specifically touch it. How do I do that?

1.jpg (69.0 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Glurth · Jan 26, 2015 at 08:58 PM 0
Share

Can you just add another collision detection to your checkDrop function , like you have in your pickup() function? Only drop if collision is detected.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

This code only works on 3D Colliders and I want it to work on 2D. What do I need to change? 1 Answer

Picking Up AND Hold Onto Items using Raycasting (Bug) 2 Answers

Raycast on touch 3 Answers

[Problem] Cant activate 2D objects with touch? 1 Answer

Obtain a vector3 point in space from a ray hit 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges