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Question by rubenpvargas · Apr 24, 2012 at 08:14 PM · raycasttouchray

Obtain a vector3 point in space from a ray hit

forst srry for my english,

im trying to get a point in the space from a ray, but im casting the ray from a touch, so i seach in the scrpt reference and get this code:

     for (var i = 0; i < Input.touchCount; ++i) {
     if (Input.GetTouch(i).phase == TouchPhase.Began) {
         // Construct a ray from the current touch coordinates
         var ray = Camera.main.ScreenPointToRay (Input.GetTouch(i).position);
         if (Physics.Raycast (ray)) {
                //do something
         }
     }

i try to use: RaycastHit.Point for get the point in the space, but this dosnt work...

any can help me whit this?

i really dont understan this line of code, and there is the problem:

             if (Physics.Raycast (ray)) {


thanks

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Answer by GutoThomas · Apr 24, 2012 at 08:24 PM

You should define the origin and direction of the ray you've created otherwise the raycast will not have a start and a direction Vector3. Also, you should use a RaycastHit in order to obtain the collision details.

The code will look like so:

 for (var i = 0; i < Input.touchCount; ++i) {
 
      if (Input.GetTouch(i).phase == TouchPhase.Began) {
         
             // Construct a ray from the current touch coordinates
             var ray = Camera.main.ScreenPointToRay (Input.GetTouch(i).position);
             var collider: RaycastHit;
     
             if (Physics.Raycast (ray.origin, ray.direction, collider)) {
                    var collisionPoint: Vector3 = collider.point; // this will hold the exact position of the collision
     
             }
         }
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