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Question by mmwp · Feb 10, 2015 at 12:59 PM · guiprogrammingslidercustomizationblendshapes

Multiple direction slider thing

So, I dunno what the correct term for it, but basically I'm trying to figure out how I can create something like what Clip Studio (or Manga studio) uses to blend between models, but instead of having sliders for every morph target, I'm trying to see if I can make something more like what they use in Clip Studio, but I'm kinda clueless when it comes to programming...

Image of what the slider-thing looks like: alt text

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avatar image Vizas · Feb 10, 2015 at 01:30 PM 0
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Do you have the morph part sorted out?

avatar image mmwp · Feb 10, 2015 at 07:08 PM 0
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I know how to make blend shapes(or morph targets) in blender at least

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Answer by ForeignGod · Feb 10, 2015 at 02:08 PM

Try using two sliders, one horizontal and one vertical.

Kinda like a coordinate system. Make the slider move according to each other, and use negative values tooalt text

This is what i mean, it doesn't have to look like it, but if you can make it function like it you could use negative values to determine your Sensual and Slim variables.


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avatar image mmwp · Feb 10, 2015 at 02:27 PM 0
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Ummm... I didn't actually mean I was going to have Sensual and Slim variables, and besides. If I had a mesh that was both sensual AND slim, I could simply use two $$anonymous$$orph targets(one for $$anonymous$$uscular and one for $$anonymous$$id) to get the entire specter of shapes. I'll try doing the sliders, though I'm not sure how I would make it so you could freely(diagonally and such)move the slider on the coordinate system.

avatar image HarshadK · Feb 10, 2015 at 02:30 PM 1
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though I'm not sure how I would make it so you could freely(diagonally and such)move the slider on the coordinate system.

You can create a virtual joystick and use it for this purpose ins$$anonymous$$d of sliders.

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