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Question by greg horn · Dec 16, 2010 at 09:26 PM · shadertoonshading

fat outlines for all visible model edges?

Hi,

I have a rather simple 3d scene, imported from blender. I want to have all visible edges to be drawn out with a fat line, like the toon shader does, but just with outlines (I tried the toon shader, but it only shows the outlines of objects). Maybe a shader that applies fat lines to all visible vertices? Is there anything like this?

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Answer by Eric5h5 · Dec 16, 2010 at 09:45 PM

I don't know if you can do that with a shader, but the Edge Detection (Depth-Normals) image effect works great for that sort of thing.

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avatar image oliver-jones · Dec 16, 2010 at 09:58 PM 0
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Is there a way to apply this to certain objects? Ins$$anonymous$$d of the camera? Eg: I want to only apply it to a sphere in my game.

avatar image Eric5h5 · Dec 16, 2010 at 10:02 PM 0
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No, sorry. Sounds like maybe drawing the lines into the texture is the way to go.

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