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Question by Nonoelgringo · Nov 26, 2014 at 12:55 PM · terrainplayer movementpathcreate

How to create a path for the player in a terrain

Hi everyone, I’ve created some 3D terrains that the player can freely explore (with a first person view).

I’d like to create a path for the player, he’ll therefore not be free to go where he wants. He would be able to advance thought the path by pushing a button for example and will also be able to look around him.

Among my researches I’ve mostly seen paths for non player units.

If someone knows some functions/technics related to this it would be nice ☺

Thanks

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avatar image Gruffy · Nov 26, 2014 at 01:55 PM 0
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I think you should take a look at navmeshes..... [navmeshes][1]

Have a read of this as nav meshes help form complex paths that can be defined as walkable or non walkable areas - it works seamlessly with terrain components too.(thank Unity :)) Anyway, start with this link and go forward as you can also programmatically use navmeshes too.

Hope this helps you on your way bud. [1]: http://docs.unity3d.com/$$anonymous$$anual/Navmeshes.html

avatar image bubzy · Nov 26, 2014 at 02:08 PM 0
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you can also set a number of waypoints, and when the player presses the button, just advance them to the next waypoint, a navmesh is a nice idea, but if you aren't dealing with pathfinding and it is linear, the waypoints may be a better way to go (something like the movement in myst)

avatar image Nonoelgringo · Nov 26, 2014 at 02:10 PM 0
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Thanks guys ! gonna look a this carefully :)

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