Need help with blend tree animation for a gun (VR)
Need help with blend tree animation for a gun (VR) I'm using animator only (No script) I need a blend tree animation for the opening chamber and the round is following with the bolt carrier and when if the bolt is fully pulled backward and the round is ejected, the round in the magazine followed thru the feeding lamp and it gets chambered when the bolt goes forward. (includes rotation,transform)
the same cycle repeats like a VR shooter game. just want to make animator layer functions like the game called "H3VR" but only the blend tree animation part
I already made the blend tree animation but it's not rotating ammo.
Your answer
Follow this Question
Related Questions
How to make my custom 3rd person character jump? 0 Answers
how do i switch between different Ai directional walk animations using a blend tree? 0 Answers
How to set the blend tree threshold value during run time? 0 Answers
Computing blend tree thresholds says "Not enough data" 0 Answers
Blend Trees with NavMeshAgent 0 Answers