Question by
Etherpod · Feb 06 at 03:35 AM ·
unityeditoranimator controllerblend tree
Computing blend tree thresholds says "Not enough data"
Hi, I've seen in other asset packs that you are able to compute the thresholds of the animations in a blend tree, but it doesn't seem to work with my own animations. Is there something I have to do, like give the animations speed? Or is this some sort of bug?
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