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Help! Can't destroy my bullet object because is a rigidbody
function Shoot () {
 
                // Did the time exceed the reload time?
 if (Time.time > reloadTime + lastShot && ammoCount > 0) {
     // create a new projectile, use the same position and rotation as the Launcher.
     var bullet : Rigidbody = Instantiate (bulletPrefabs, spawnBullet.transform.position, Quaternion.LookRotation(inputRotation));
     //Destroy(bullet, 3.0);
     bullet.velocity = tempVector * initialSpeed;
     //bullet.rigidbody.AddForce(transform.right * 2000, ForceMode.Acceleration);
     // Ignore collisions between the missile and the character controller
     Physics.IgnoreCollision(bullet.collider, transform.root.collider);
     lastShot = Time.time;
     ammoCount--;
 }
 }  
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               Best Answer 
              
 
              Answer by Eric5h5 · Aug 05, 2010 at 04:57 AM
It's hard to tell what your question actually is, but I guess you want
Destroy(bullet.gameObject, 3.0);
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                