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Question by Infinity · May 22, 2011 at 08:24 AM · destroybullet

Make dissapear a object after passing some seconds

Hi, I have done a prefab bullet, I use it to make my character shoots against enemies, when it collide with an enemy it hurts it and an explosion occour, but I notified that if it doesn't collide with the enemy the bullet remains on a unkown part of the scene. Can you say me if there is any function to destroy the object passing some seconds? Lot of thanks

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Answer by FLASHDENMARK · May 22, 2011 at 08:27 AM

 var lifeTime = 5.0; 
 
 function Awake ()
 {
 Destroy(gameObject, lifeTime);
 }

I believe that is how it is done. Put this on your bullet and it should work.

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avatar image Infinity · May 22, 2011 at 08:33 AM 0
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Uhm... think that ins$$anonymous$$d of dissapearing the bullet dissapear the script >__<''

avatar image FLASHDENMARK · May 22, 2011 at 08:52 AM 1
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Ups... $$anonymous$$y mistake ;) Should be fixed now.

avatar image Infinity · May 22, 2011 at 09:34 AM 0
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Thanks now works perfectly ;)

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