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Blender To Unity - Parented Mesh Object Being Deformed?
I was working on a model with various objects, the miscellaneous objects are all parented to the main body, I have parented objects to each other without trouble before. But now I do not know what I did wrong since when I import the model to Unity, the child objects appear stretched out which is not at all how it looks in blender.
Parented: Yes it's a thompson :P
Unparented (Desired Appearance):
I tried parenting with both options 1. Object 2. Object Keep Transform
But did not make any difference.
Any Ideas? :-(
Answer by Bunny83 · Jul 19, 2017 at 02:08 AM
You shouldn't parent objects to a object which has a non-uniform scaling. Make sure you use a parent that has no scaling at all (a scale of 1,1,1). Make all parts a child of that empty gameobject. This shouldn't distort anything.
Thank you, I was able to use Control + A > Scale and It fixed it. I highly appreciate your help :)