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Question by Sarmale32 · Jul 18, 2017 at 02:00 PM · gametutorialselling

Can i expand a little tutorial from unity into a much bigger game and then sell it?

Recently I started to work on unity's survival shooter tutorial and I REALLY like the Idea behind it...I would really like to use the assets from the tutorial, assets of my own and the idea of the game to make a MUCH bigger game, can I do that? is it legal?

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avatar image ShadyProductions · Jul 18, 2017 at 02:03 PM 0
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I believe the assets in the tutorials are free to use, so yes It should be legal.

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Answer by tanoshimi · Jul 18, 2017 at 06:59 PM

Yes, it's legal. I would strongly recommend ever releasing such a game though. Unity has millions of users and its assets are instantly recognizable by players across the globe. If you attempted, for example, to release a game on Steam using standard assets your reputation as a developer would be decimated by negative player reviews.

Why not hire or team up with an artist to create original graphic assets for you, using the Survival tutorial as a reference?

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avatar image ShadyProductions · Jul 18, 2017 at 07:01 PM 0
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Not everybody has the funds or can find someone who wants to invest time into designing something where both players have interest into the same concept. :P

avatar image tanoshimi ShadyProductions · Jul 18, 2017 at 07:10 PM 1
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To which I would argue: if you're only treating gamedev as a hobby, that's fine. But in that case don't try to sell your games. If you want to make money and have this as a profession, take it seriously and put in the effort either to learn the skills required, or recruit a $$anonymous$$m with those skills. For someone to say that they have only just followed a tutorial and now think they are in a position to launch a commercial game is a bit insulting to those of us who make a living from it, no?

avatar image Sarmale32 tanoshimi · Jul 19, 2017 at 06:39 PM 0
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I don't really want to get rich or to make HUGE money of off this, i just REALLY like the ideea of the game, if i release it so be it and if i will make any money off of that is good to, i will give credit for the game and i will mention that the game is based and uses assets from the unity tutorial, if any artist want's a part from the revenue i will be more than happy to share it with him or her, i don't have time to learn how to make sounds, or learn how to do good modelling, i just want to make a game that i can publish so i can say to myself that i managed to complete a first game and publish it. I don't have money for hiring other people, i want to do it as a hobby and in the future make it a profession. Thank you for your answer, and your advice, have a very nice day!

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Answer by Owen-Reynolds · Jul 19, 2017 at 10:44 PM

The main thing you want to avoid is plagiarism. Make sure you represent it as a mod.

The reason is, it's semi-common for dishonest people to do that, then use it as a demo of their work (like for job interviews,) and imply they did it all themselves. This "trick" is so despised that you don't even want to look like you're attempting it. Even if you just want to work on free projects, you don't want a google search by a potential teammate to turn that up. If you added new missions and 3 new weapons, just say that. People will understand and respect that. If someone adds a comment to your game "this is a rip-off of a tutorial level" you want the next comment to be "duh - it says it's a mod in the description. The new levels are good."

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