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Question by haydin20 · Dec 05, 2016 at 09:31 AM · meshcollidermesh collider

Changing / Updating Mesh Collider without Rigidbody

Hi,

I have got rigged a model with skinned mesh. Im changing Bones position, so i want to update my mesh collider with new position. I tried sharedmesh method but not worked in Unity 5.4

Has got any way for this. My model doesnt has got rigidbody. its organic model so i have to use mesh collider.

Who knows a way for this issue

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Answer by christoph_r · Dec 05, 2016 at 09:39 AM

  1. You don't need to use mesh colliders for skinned meshes. Approximating the shape with many capsule colliders usually performs better with acceptable results.

  2. You can either set it to be a trigger and use OnTriggerEnter() or make the rigidbody kinematic.

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avatar image haydin20 · Dec 06, 2016 at 08:55 AM 0
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I forced use mesh collider because my rigged object has got irregular shapes. So i cannot create colliders with regular colliders.

I will not use Rigidbody for the mesh i will change joint point's transforms manual.

avatar image christoph_r haydin20 · Dec 06, 2016 at 09:46 AM 0
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Did you read about making rigidbodies kinematic?

And if it really has a shape that cannot be approximated reasonably well with primitive colliders (which I doubt) you will need to have multiple mesh colliders that are parented to the bones.

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