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Question by
SBArtoons · Feb 08, 2017 at 04:06 PM ·
renderingperformance optimizationriggingskinnedmeshrenderercharacter-animation
[Mobile]Skinned mesh issues in perfrmance,Hi,
Hi, I am using an animated character having 7 skinned mesh on it.It's shows 8 Draw call for a single character. My problem is that i need to add more then 14 characters in scene on same time and to do this my game is getting too slow.it's get down up to 8 fps and device getting hit.I know that it's issue regarding skinned mesh, which unity can't batch for now.Yes i'm using shared materials on all characters. -I need to modify the character dress, dress patterns, hair, shoes ,cap etc. -I tried SkinnedmeshCombiner but all are worth to get it done.
Is there any way to keep my character in minimum draw calls and the rig remains same..? any solutions will be most useful from
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