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Question by somanas · Oct 03, 2012 at 08:02 AM · texturestransparent texture

setting a texture of gameobject to transparent texture..!!

I have an arraylist containing my popUpButtons.Basically these popUpButtons are a plane type gameobjects and these are children of a popUpPlane which instantiates on click of buttons.

i want to set the texture of some of these popUpButtons as transparent .

i want to do something like this ::

 if ( popUpButton.count > numberOfButtonsinthisPlane ) 
 { 
     popUpButton[numberOfButtonsinthisPlane +1].texture = Transparent texture;
 }

Don't know how to do this...!!!

any help would be appreciated.

thnaks in advance.

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avatar image AlucardJay · Oct 03, 2012 at 08:02 AM 0
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I just formatted your code. You can do this by highlighting all your code, then clicking the 10101 button at the top of the edit window before posting =]

avatar image somanas · Oct 03, 2012 at 08:08 AM 0
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Thanks for the editing...!! but any answer to this problem...???

avatar image AlucardJay · Oct 03, 2012 at 08:25 AM 0
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untested theory :

 for ( var i:int = 0; i < popUpButton.count; i ++)
 {
     if ( i > numberOfButtonsInThisPlane )
     {
         popUpButton[i].texture = Transparent texture;
     }
 }
 

sorry for the short reply, have been called to Borderlands 2 by the $$anonymous$$m. Shall check back later.

avatar image somanas · Oct 03, 2012 at 08:27 AM 0
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will check it out...!!!

avatar image Shrandis · Oct 03, 2012 at 08:37 AM 1
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Why don't you use transparent shaders? Did I misunderstand something?

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