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Player textures on a network.
Hello there. I need help with some way to make a PlayerPrfs system that sets a different pref for every client that creates a character before playing. This is because when two clients join, the player pref get's called for every client as it's the same. So the latest client to join's textures will then go onto everyone's player. I need a way to make a system that allows playerprefs to only count for the person that sets the pref. Thanks if you can help! :)
Duplicate Question, by same person: http://answers.unity3d.com/questions/408482/i-need-help-with-textures-on-a-network.html
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