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Question by zmeinaz · Jul 14, 2017 at 03:34 AM · texturestransparencyphotoshoptransparent shadertransparent texture

Alpha in texture showing up white in scene with unlit/transparent shader

I have a texture with a transparent gradient in the corner. It shows up correctly in photoshop and the unity preview. However, when the texture is used in a scene with an unlit/transparent (or any transparent shader) It shows a light white gradient in the corner where it should be transparent. The texture was created in photoshop using the feather tool to create the gradient.

Does anyone know how to fix this?

Unity preview: alt text

Scene View: alt text

screen-shot-2017-07-13-at-82900-pm.png (19.1 kB)
screen-shot-2017-07-13-at-82909-pm.png (19.3 kB)
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avatar image Cornelis-de-Jager · Jul 14, 2017 at 03:37 AM 0
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Can you screen shot your material in the inspector and post it here?

avatar image zmeinaz Cornelis-de-Jager · Jul 14, 2017 at 04:02 AM 0
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Here are the material settings: alt text

Here are the texture import settings: alt text

screen-shot-2017-07-13-at-90026-pm.png (53.7 kB)
screen-shot-2017-07-13-at-90220-pm.png (81.9 kB)

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Answer by Cornelis-de-Jager · Jul 14, 2017 at 05:26 AM

well what I would recommend is:

  • If it is used for an in game object not UI -> Convert the texture type to Texture

  • If not change the shader type (To Standard). Then shanger the render type to Transparent or Fade.

Hopefully that works.

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avatar image zmeinaz · Jul 14, 2017 at 12:26 PM 0
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I tried both of your suggestions, but neither one made a difference. I'm starting to thing it has something to do with the way the texture was generated... When I switched to the standard shader I played around with the color setting and the white corner changed color...

avatar image moritzcerst · Feb 11, 2021 at 10:10 PM 0
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For me, it worked. Thanks

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