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How to get list of asset bundles just build by BuildPipeline.BuildAssetBundles ()
After calling BuildPipeline.BuildAssetBundles (), and once Unity has built/update assetbundles, is there anyway to know which asset bundles where actually touched.
From what I understand, unity only rebuilds assets that need it (a new shared dependency for example). I have found no way to know that asset 1, 3, 4 have been changed. Currently I look at time stamp, and see how old the asset is, but I feel that is not fool proof, and I also feel like sometimes timestamp changes if Unity reimports asset for whatever reason.
Is there any Unity API to support this functionality?
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