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Sprite Mask sorting layer missing when prefab loaded from asset bundle
Hello,
I have a prefab that has a sprite mask w/ front sorting layer assigned to it. When I load from the asset bundle, the sorting layer is always set to default. This happens in builds or in the editor loading from the asset bundle using LoadAsset However, if i load the asset using AssetDatabase.LoadAssetAtPath in the editor, the sorting layer comes through just fine
Anybody have an idea of why loading from the asset bundle loses the sorting layer?
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