Different pivot points for 2d animations?
Hi, i'm having a problem with something that should be fairly straight forward. My player has multiple animations, including idle, running, jumping, etc. To make the frames properly line up, i need to set the pivot point of idle and running around the bottom of each sprite, but for the jumping animation it must be in the center. However this also offsets the position of the sprite, is there a way to make the frames line up correctly without affecting the sprites position? Thanks!
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