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Question by JotaErre81 · Jul 13, 2017 at 03:18 PM · scripting problemscript.fpscharactercontroller

Character controller (3d) don´t move whith a moving platform.

Hello everyone!!

I have a character controller with rigidbody and isKinematic active, attached with a platform. The platform receives movement as rigidbody. The character controller behaves correctly with the rotations. But when moving the platform horizontally character controller becomes static. and apparently slide in opposite of a platform.

Any ideas?

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avatar image TitusM2001 · Jul 13, 2017 at 03:26 PM 0
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Is the controller movement speed the same as the platform?

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Answer by CheetahSpeedLion · Jul 14, 2017 at 02:06 AM

Here's an explanation:

If isKinematic is enabled, Forces, collisions or joints will not affect the rigidbody anymore. The rigidbody will be under full control of animation or script control by changing transform.position.

https://docs.unity3d.com/ScriptReference/Rigidbody-isKinematic.html

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