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So FPSInputController does not seem to like stairs. I figured a workaround where I turn a box collider on its side to angle with the stairs. This works, but I cannot imagine that it is the right way of doing things.
I also applied a jetpack using Move(Vector3) and because of gravity there is a considerable amount of jitter at certain stages of thrust.
Is the FPSInputController or CharacterController in general a finicky script? How should I be moving my character around the world?
Answer by Eli-Davis · Jun 13, 2011 at 01:58 AM
To get your character to walk up steeper stairs, you'd want to increase your step offset defined in your character controller.
Yeah, I had heard that and it did not work. I'm not even positive what that actually does in code (reading through the Character Controller related scripts is a task). $$anonymous$$y guess is that the stairs were not modeled right? Is that even possible? They just look like stairs...
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