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Question by Arshad · Dec 12, 2011 at 04:00 PM · collisiondestroybullet

How to Destroy an Object while bullet is colliding it

Hello Everyone,

I am a beginner for Unity and I am keeping on learning JavaScript As a Tutorial Project I started making a racing game which shoots the bullet from the car My project is halfway successful I can move my car I can Shoot I can blend Animations

through some command or functions

but still I cant Destroy the enemy with the bullet

I want to destroy the object while colliding it

So Guys Please help me as faster as you can

Thank you

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avatar image Lo0NuhtiK · Dec 12, 2011 at 04:08 PM 0
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OnTriggerEnter
That's the basic function you're looking for.

avatar image cj_coimbra · Dec 12, 2011 at 04:20 PM 0
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the above mentioned + function Destroy()

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Answer by RockDude · Dec 12, 2011 at 04:44 PM

 function OnTriggerEnter (hit : Collider){

 if(hit.gameObject.tag == "enemy"){
    Destroy(hit.gameObject);
 }
 }

Add this script to your bullet...I'm not sure will it work, but you should try it.

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avatar image Lo0NuhtiK · Dec 12, 2011 at 05:09 PM 0
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Note: you'll have to tag you're enemy objects as "enemy" to use what RockDude posted, and your enemy object's colliders will have to have "Is Trigger" set to true (checkbox = checked) in the inspector panel. It should work. Your enemy will simply disappear/die as soon as the bullet hits it, but your bullet will continue onward.

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Answer by MrBrownPanties · Aug 24, 2015 at 11:59 AM

@Arshad One thing that might also be the problem is the Fixed Timestep. Make sure its small enough (Edit -> Project Setting -> Time , change it to 0.01). Also make sure the bullet speed is not too big.

Hope it helped. Guy.

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