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How to configure my Android Game to work on different screen resolutions?
I've started a project of a simple android game, and I'm getting pretty close of what I wanted when I begun, but I still can't understand how we can make games in Unity that work on different screen resolutions. I've searched on a bunch of places but wasn't successful in it, as it seems to me this is a question that no one has answered clearly yet. Just saying "use the SetResolution" seems a bit wrong because, by the comments I've seen, this makes the game sprites look stretched, and I want a clean solution to making my game look pretty much the same regardless of the device's resolution.
Answer by Cornelis-de-Jager · Jul 13, 2017 at 12:28 AM
Have a look at this solution. It scales objects so that it fits the view port (Screen):
http://answers.unity3d.com/questions/391324/stretching-a-gameobject-to-fit-viewport.html
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