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Question by kqmdjc8 · Jan 03, 2019 at 08:44 PM · particlesbeginnerparticlesystem

Simple particles problem

Hello, I wrote this simple script to emit particles while I'm overlapping a trigger. It does work, however if I touch trigger for really short period of time (like touch it, wait 0.1 sec and leave it) it completly messes up and doesn't work at all until I restart the game.

 public class ParticleControll : MonoBehaviour
 {
     public Transform part1;
 
     void Start()
     {
         part1.GetComponent<ParticleSystem>().enableEmission = false;
     }
 
     void OnTriggerEnter2D()
     {
         part1.GetComponent<ParticleSystem>().enableEmission = true;
     }
     
     void OnTriggerExit2D()
     {
         part1.GetComponent<ParticleSystem>().enableEmission = false;
     }
 }

Particle menu shows that emition is enabled but It doesn't emit particles after I do thing mentioned above.

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Answer by kqmdjc8 · Jan 04, 2019 at 01:12 PM

Found answer by myself, solution was to use part1.Play() and part1.Stop()

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avatar image kqmdjc8 · Jan 04, 2019 at 03:55 PM 0
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also, remember to change part1 type from Transform to ParticleSystem

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