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make particles move in world space
Whats the best way to create a particle system that leaves a (brazier) line of particles, for like creating the milky way arms.
When the PS starts emitting, and i give a spin to the PS, the particles should just stay in world space, and not act like a child of the emitter.
Is there a way to do it? and if so, it should run smooth on mobile platforms.
Thanks for your time guys!
Answer by Dep · Apr 07, 2014 at 03:01 PM
There is an option to enable it. I don't think it has any major performance difference.
http://docs.unity3d.com/Documentation/ScriptReference/ParticleEmitter-useWorldSpace.html
Thanks, i just looked over it... Dont code half drugged in the hospital :p
If I change the Simulation Space to World it just works for position not rotation.
It works for rotation as well, but the game has to be playing it. It won't do it in the just scene view while the game is not playing.