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Question by EvyBenita · Jul 14, 2016 at 08:53 AM · arraycolorspriterendererrandom.rangecolor change

Array of colors not working, all sprites turn white.

I'm sure there's a simple solution for this, but I'm a total noob to code.

I'm trying to assign sprites with a random color from an array.

 private Color[] colors = new Color[6];
 
 void Start(){
 
         colors[0] = new Color(87f, 156f, 236f);
         colors[1] = new Color(246f, 108f, 108f);
         colors[2] = new Color(87f, 113f, 236f);
         colors[3] = new Color(240f, 78f, 74f);
         colors[4] = new Color(87f, 212f, 236f);
         colors[5] = new Color(131f, 112f, 208f);
 
         SpriteRenderer temp = GetComponent<SpriteRenderer>();
         if( temp == null )
         Debug.Log("fuck");
         temp.color = colors[Random.Range(0, colors.Length)];
 
 }
 

(It also doesn't work if I take out the conditional statement)

Appreciate all help as always :) Thanks :)

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Answer by saschandroid · Jul 14, 2016 at 09:09 AM

Color: values between 0.0f and 1.0f Color32: values between 0 and 255

You are setting all values of your Color higher than 1.0f, so it becomes white. Divide all values by 255.0f or use Color32 (with int).

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