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Objects falling through and sticking to mesh collider
I have a house that is a setup as a mesh collider. I put a ball with a sphere collider on top of the house and it sticks and cannot be moved. Also some other objects made from multiple small box colliders that also get stuck. The triangles on the house mesh collider are long and thin, or cover a large area with just two triangles. How can I get the mesh collider house roof to behave like a real roof?
I've tried adjusting the fixedtimestep and also setting the collisions to be dynamic continuous but that doesn't seem to help.
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