- Home /
Advice on building meshes for levels
Hey, I was wondering something.
I'm currently busy creating some basic levels for our game, and the levels consist of open skyscraper roofs and such, so everything is pretty geometrical.
Now, I know about ProBuilder, but I honestly prefer making meshes in Blender because it seems like it has more tools for me to work with (with probuilder for example I can't bridge vertices or easily delete certain faces, which is just annoying)
Is there any downside to using Blender for creating levels instead of ProBuilder, other than that you of course have to upload any edits into unity instead of being able to edit the object in the scene itself?
Your answer
Follow this Question
Related Questions
Blender 2.58 model always stays at origin in play mode after being moved in the editor 1 Answer
Exporting models/color problem 1 Answer
Refitting cloth mesh from one mesh to another 0 Answers
Please help, optimize my 3d game on android 1 Answer
Importing Blender model with multiple empty material indices 1 Answer