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Question by jrb2122000 · Feb 21, 2020 at 01:20 AM · instantiateparticles

How would I instantiate particles at random positions,How would I Instantiate the particles at random positions

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Spawner : MonoBehaviour { //This is a Singleton of the particle Spawner. there is only one instance // of this Spawner, so we can store it in a static variable named s. static public Spawner S; static public List ParticleUnitys;

 // These fields allow you to adjust the spawning behavior of the spheres
 [Header("Set in Inspector: Spawning")]
 public GameObject particleUnityPrefab;
 public Transform particleAnchor;
 public int numParticles = 100;
 public float spawnDelay = 0.1f;

 //add variables here that spawned particles will inherit    

 void Awake()
 {
     //Set the Singleton S to be this instance of particle spawner
     S = this;
     //Start instantiation of the particles
     ParticleUnitys = new List<ParticleUnity>();//the list holding the particles
     InstantiateParticleUnitys();
 }

 //a method to spawn the particles
 public void InstantiateParticleUnitys()
 {
     GameObject go = Instantiate(particleUnityPrefab);
     ParticleUnity b = go.GetComponent<ParticleUnity>();
     b.transform.SetParent(particleAnchor);
     ParticleUnitys.Add(b);
     if (ParticleUnitys.Count < numParticles)
     {
         Invoke("InstantiateParticleUnitys", spawnDelay);
     }
 }

}

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