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unity_ZYsHk4nnsD81HQ · Oct 04, 2021 at 06:08 PM ·
c#instantiateparticlesunityeditorparticlesystem
How to Instantiate decals where particles from particle system hits?
I want to Instantiate decals where particles die or collide but I don't know how to do so, I have decal ready but have no idea how to write code about particle system.
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Answer by Tanoshimi2000 · Oct 04, 2021 at 09:30 PM
In your ParticleSystem, you need to enable the checkbox for Collision. Then check out: OnParticleCollision. In that event you can Instantiate a GameObject that contains the texture/decal, and then set the new GameObject's Transform's position and rotation to match the point of collision provided in the intersection property.
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