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Question by ShadowBroker · Apr 21, 2011 at 01:35 PM · axisrotatearoundlimit

Set max allowed angle?

I rotate an object around another object by using RotateAround and the Mouse Y Axis. Now I would like to set max angles, so, the transform can not have an angle bigger than 60 and smaller than -60. Is that possible?

var Speed : float = 10; var Achse : Transform;

function Update () { var rotationY : float;

 rotationY += Input.GetAxis("Mouse Y") * Speed;
 rotationY = Mathf.Clamp (rotationY, -60, 60);

 transform.RotateAround(Achse.position,Achse.right,-rotationY);

}

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Answer by poncho · Apr 21, 2011 at 01:53 PM

before the transform.RotateAround you can check the transorm new angle

would be like this

float newAngle = transform.eulerAngles.y+rotationY;
if(newAngle<=60 && newAngle >= -60)
{
    transform.RotateAround(Achse.position,Achse.right,-rotationY);
}

hope this helps

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avatar image ShadowBroker · Apr 21, 2011 at 02:20 PM 0
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It works just for the positive angle because Unity handles the -60 as 300.

avatar image poncho · Apr 21, 2011 at 02:45 PM 0
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=P well you can change the statement to newAngle=300 and that should be it

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