Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by ProperCthulhu · Apr 05, 2014 at 04:22 AM · c#rotatearoundlimitpivot

Limit rotation when using RotateAround()

I've got a camera that is child to a pivot. The pivot rotates around its y-axis to circle the camera around a single point, while the camera uses RotateAround on the pivot's z-axis to pitch up and down. I want to restrict the angle the camera can be at to between 10 and 80, but I keep getting a bug where it flips over the top (inverted) and will be stuck on that side. Here is the code:

 float xChange = Input.GetAxis ("Mouse X") * Time.deltaTime * 200;
 float yChange = Input.GetAxis ("Mouse Y") * Time.deltaTime * 200;
 
 pivot.Rotate (Vector3.up * xChange);
 
 if (myT.rotation.eulerAngles.x + yChange < 10)
     yChange = 10 - myT.rotation.eulerAngles.x;
 if (myT.rotation.eulerAngles.x + yChange > 80)
     yChange = 80 - myT.rotation.eulerAngles.x;
 
 
 myT.RotateAround(pivot.position, pivot.forward, -yChange);

I've tried a few other things but stuck with the two part systems for rotation and pitching. If anyone has a simpler, better idea, let me know. I'm just making a camera that rotates around a spot, looking at it and pitching, pretty common in games. Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Apr 05, 2014 at 06:17 AM 0
Share

To highlight the issue that @Skflowne points out (and is likely the source of your issues) run these two line in a script:

 transform.eulerAngles = new Vector3(180,0,0);
 Debug.Log(transform.eulerAngles);

The result is (0,180,180). Treat eulerAngles are write-only.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Skflowne · Apr 05, 2014 at 05:29 AM

I think your problem is similar to mine : My post about rotating an airplane in 2.5D

You should avoid using Euler angles most of the time because it's unpredictable. Instead, create class variables to hold the rotations values and increment those. You can then test against your class variables instead of the eulerAngles

Also, use Quaternion.AngleAxis(angles, axis) to rotate around an axis like you would with Euler except it uses Quaternions and you don't risk gimbal lock effect

To combine rotations you need to multiply them. I hope you can see clearly enough how to do this in the question I linked.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How to limit bullets in screen like old NES game 4 Answers

Serialization depth limit exceeded with a private field. 1 Answer

Initialising List array for use in a custom Editor 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges