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Trying to create rotation conveyor belt in blender-unity
Hi everyone i'm new to animation and trying animate conveyor belt that should rotate around itself.i am using curve modifier and it works fine in blender but while i import mesh in to unity its only transform position along axis not rotating itself at a fixed position.
Any suggestions that'll help my work.
Answer by theANMATOR2b · Aug 06, 2017 at 05:57 PM
No clue about blender, but commonly artists use a spline path follow solution to create this type of effect. This is available in Unity by multiple asset packs. One solution I think is very robust is Dreamteck Splines
This might also be do-able externally (blender) if the animations can be baked into the mesh components, but each software handles this differently - so can't suggest how to proceed with blender.
Thanks, theAN$$anonymous$$ATOR2b for your information about spline track i'll rember that. But i need conveyor belt where each car should move along with conveyor belt in the proper way(like time laspe hold and move ) for car assembly room in unity and there will be multiple conveyor belt in order to maintain all the cars.
That is implementation - not animation. That requires development of the system along with animation development. I'm an animator.
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