FreeMoveHandles in custom window?
Hi,
I have developed a method of moving handles that I draw inside of a custom window using the mouse.
It is getting a bit out of hand. I am curious if anyone knows of a way to use Handles.FreeMoveHandle to adjust the value of a vector2 or Vector3 all inside my window.
The class seems like it must be tied to an actual gameObject but as far as I can tell those cannot live solely inside my window. I am making a plot editor inside of a custom window script. I do not want to do anything at all to the scene.
Any insight would be much appreciated.
Your answer
![](https://koobas.hobune.stream/wayback/20220612124629im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Disable the selection box in the editor scene 2 Answers
Scene editor clips through everything when too close? 0 Answers
Custom EditorWindow indicator 0 Answers
UIElements - Horizontal scrolling is not working in ScrollView even with ScrollViewMode.Horizontal. 0 Answers
Handle custom touches (any way to SET input.Touches from another touch array?) 0 Answers