FreeMoveHandles in custom window?
Hi,
I have developed a method of moving handles that I draw inside of a custom window using the mouse.
It is getting a bit out of hand. I am curious if anyone knows of a way to use Handles.FreeMoveHandle to adjust the value of a vector2 or Vector3 all inside my window.
The class seems like it must be tied to an actual gameObject but as far as I can tell those cannot live solely inside my window. I am making a plot editor inside of a custom window script. I do not want to do anything at all to the scene.
Any insight would be much appreciated.
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